Revenue by segment/product/region: Gaming
Flow – sum over the period · $M
Q2 FY2020
3,327$M
All values (40)
| Period | Value ($M) | Status |
|---|---|---|
| Q4 FY2026 | 4,983 | derived |
| Q3 FY2026 | 5,341 | reported |
| Q2 FY2026 | 5,958 | reported |
| Q1 FY2026 | 5,508 | reported |
| Q4 FY2025 | 5,532 | derived |
| Q3 FY2025 | 5,721 | reported |
| Q2 FY2025 | 6,581 | reported |
| Q1 FY2025 | 5,621 | reported |
| Q4 FY2024 | 5,022 | derived |
| Q3 FY2024 | 5,451 | reported |
| Q2 FY2024 | 7,111 | reported |
| Q1 FY2024 | 3,919 | reported |
| Q4 FY2023 | 3,491 | derived |
| Q3 FY2023 | 3,607 | reported |
| Q2 FY2023 | 4,758 | reported |
| Q1 FY2023 | 3,610 | reported |
| Q4 FY2022 | 3,455 | derived |
| Q3 FY2022 | 3,740 | reported |
| Q2 FY2022 | 5,442 | reported |
| Q1 FY2022 | 3,593 | reported |
| Q4 FY2021 | 3,714 | derived |
| Q3 FY2021 | 3,533 | reported |
| Q2 FY2021 | 5,031 | reported |
| Q1 FY2021 | 3,092 | reported |
| Q4 FY2020 | 3,357 | derived |
| Q3 FY2020 | 2,349 | reported |
| Q2 FY2020 | 3,327 | reported |
| Q1 FY2020 | 2,542 | reported |
| Q4 FY2019 | 2,053 | derived |
| Q3 FY2019 | 2,363 | reported |
| Q2 FY2019 | 4,232 | reported |
| Q1 FY2019 | 2,738 | reported |
| Q4 FY2018 | 2,286 | derived |
| Q3 FY2018 | 2,251 | reported |
| Q2 FY2018 | 3,920 | reported |
| Q1 FY2018 | 1,896 | reported |
| Q4 FY2017 | 1,642 | derived |
| Q3 FY2017 | 1,906 | reported |
| Q2 FY2017 | 3,617 | reported |
| Q1 FY2017 | 1,885 | reported |
4 periods without value hidden · Show gaps with reason · CSV with all sources · Technical ID: seg_revenue / msft:GamingMember
“Gaming”; im 10-K FY2026 “Xbox” (msft:XBOXMember) genannt – gleiche row (FY2024 21,503 / FY2025 23,455 identisch), daher zusammengeführt. Die FY2016/17-row “Xbox” (msft:XboxMember, 9395 vs. 9,202M) ist eine andere Abgrenzung and bleibt getrennt.
More metrics for Microsoft
Value drivers
Income statement
Balance sheet
Debt and interest
Revenue by segment/product/region
- Advertising
- Consulting & Product Support Services
- Devices
- Dynamics
- Dynamics Products & Cloud Services
- Enterprise & Partner Services
- Enterprise Services
- Gaming
- Intelligent Cloud
- Linked In Corporation
- Microsoft 365 Commercial Products & Cloud Services
- Microsoft 365 Consumer Products & Cloud Services
- Microsoft Office System
- More Personal Computing
- Non Us
- Office Products & Cloud Services
- Other
- Phone
- Product
- Productivity & Business Processes
- Search & News Advertising
- Search Advertising
- Server Products & Cloud Services
- Server Products & Tools
- Other
- Surface
- Windows
- Windows & Devices
- Windows Operating Systems For Computing Devices
- Xbox
- Land US
Operating income by segment
Sources & calculation
- Value
- $3.3B
- Period
- Q2 FY2020, ended Dec 31, 2019 · quarterly value (3 months, not cumulative)
- Source
- 10-Q, filed Jan 29, 2020 · 0001564590-20-002450
- Location
- us-gaap:RevenueFromContractWithCustomerExcludingAssessedTax [srt:ProductOrServiceAxis=msft:GamingMember]
- Confidence
- 1. – directly from an XBRL fact in the filing (or calculated exactly from it)
Versions
| v1 | $3.3B | Jan 29, 2020 | 10-Q 0001564590-20-002450 | reported · confidence 1. · current |