Roblox · customer concentration
Roblox’s biggest customers
Who are Roblox’s biggest customers?
One Payment Processor: 29% of FY2025 revenue
The filing does not name this customer. Hollsteen never guesses names.
Numbers, method and sources
Share of revenue per customer as tagged in the filing’s XBRL (ConcentrationRiskPercentage, benchmark revenue). US GAAP requires disclosure only for customers with at least 10% of revenue; a year without a customer means below 10% or not disclosed. Labels like “Customer A” are the filer’s own; the same label is not guaranteed to be the same customer every year.
FY2025
- One Payment Processor (not named in filing) 29%
- Second Payment Processor (not named in filing) 15%
FY2024
- One Payment Processor (not named in filing) 30%
- Second Payment Processor (not named in filing) 16%
FY2023
- One Payment Processor (not named in filing) 30%
- Second Payment Processor (not named in filing) 17%
FY2022
- One Distribution Channel (not named in filing) 32%
- Second Distribution Channel (not named in filing) 18%
FY2021
- One Distribution Channel (not named in filing) 35%
- Second Distribution Channel (not named in filing) 19%
FY2020
- One Distribution Channel (not named in filing) 35%
- Second Distribution Channel (not named in filing) 19%
SEC filings only. No market data.
Is Roblox getting more dependent on one customer?
Largest disclosed customer, by fiscal year
All Roblox facts from SEC filings · Customer concentration of all companies