Roblox · revenue by country
Roblox revenue by country and region
Where does Roblox make its money?
Largest region: 60.7% of FY2025 revenue
United States and Canada · Europe · Asia-Pacific, including Australia and New Zealand · Rest of world
Method and sources
Revenue by geography as tagged in the XBRL of Roblox’s latest three annual reports (10-K or 20-F). Region and country names are the filing’s own wording. Share = region ÷ the filing’s total revenue for the same fiscal year. Regions are the filer’s own definition (customer location or ship-to, see the filing); nothing is converted, estimated or split.
For each fiscal year the newest filing wins. A dashed line in the chart marks a structural break: the filing reports a different set of regions than the year before, so shares are not directly comparable across it.
FY2025 · total revenue $4.9B · regions sum to 100.0% · 10-K · filed 2026-02-11
FY2024 · total revenue $3.6B · regions sum to 100.0% · 10-K · filed 2026-02-11
FY2023 · total revenue $2.8B · regions sum to 100.0% · 10-K · filed 2026-02-11
FY2022 · total revenue $2.2B · regions sum to 100.0% · 10-K · filed 2025-02-18
FY2021 · total revenue $1.9B · regions sum to 100.0% · 10-K · filed 2024-02-21
SEC filings only. No market data.
Roblox revenue by region, by fiscal year
Each value links to its filing. Latest 5 fiscal years, newest first.
| Region (as filed) | FY2025 | FY2024 | FY2023 | FY2022 | FY2021 |
|---|---|---|---|---|---|
| United States and Canada | $3.0B60.7% | $2.3B63.3% | $1.8B64.4% | $1.5B65.9% | $1.3B67.7% |
| Europe | $944M19.3% | $660M18.3% | $506M18.1% | $404M18.2% | $358M18.6% |
| Asia-Pacific, including Australia and New Zealand | $542M11.1% | $379M10.5% | $287M10.3% | $204M9.2% | $145M7.6% |
| Rest of world | $436M8.9% | $282M7.8% | $203M7.2% | $150M6.8% | $117M6.1% |
| Total revenue | $4.9B | $3.6B | $2.8B | $2.2B | $1.9B |