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Compare · Games and interactive media

Roblox vs Take-Two

Roblox vs Take-Two: which one is bigger, grows faster and keeps more of each dollar of revenue?

Take-Two earns 1.4× Roblox’s revenue

RobloxTake-TwoRevenue growth (1 year)35.8%18.2%Revenue growth (3-year CAGR)30.0%7.6%Gross margin78.1%57.2%Operating margin−25.2%−1.6%Net margin−21.8%−4.5%FCF margin27.7%6.9%Stock-based compensation as % of revenue23.1%4.6%
Side by side: all values with filing links
MetricRoblox FY2025Take-Two FY2026
Revenue$4.9B10-K · Feb 11, 2026$6.7B10-K · May 22, 2026
Revenue growth (1 year)35.8% derived10-K · Feb 11, 202618.2% derived10-K · May 22, 2026
Revenue growth (3-year CAGR)30.0% derived10-K · Feb 11, 20267.6% derived10-K · May 22, 2026
Gross margin78.1% derived10-K · Feb 11, 202657.2% derived10-K · May 22, 2026
Operating margin−25.2% derived10-K · Feb 11, 2026−1.6% derived10-K · May 22, 2026
Net margin−21.8% derived10-K · Feb 11, 2026−4.5% derived10-K · May 22, 2026
Free cash flow$1.4B derived10-K · Feb 11, 2026$462M derived10-K · May 22, 2026
FCF margin27.7% derived10-K · Feb 11, 20266.9% derived10-K · May 22, 2026
R&D as % of revenue32.1% derived10-K · Feb 11, 2026n/a
Stock-based compensation as % of revenue23.1% derived10-K · Feb 11, 20264.6% derived10-K · May 22, 2026

Definitions: Revenue = Total revenue; Revenue growth (1 year) = Revenue FYt ÷ revenue FYt−1 − 1; Revenue growth (3-year CAGR) = (Revenue FYt ÷ revenue FYt−3)^(1/3) − 1; Gross margin = Gross profit ÷ revenue; Operating margin = Operating income ÷ revenue; Net margin = Net income ÷ revenue; Free cash flow = Operating cash flow − capital expenditures (one formula for all companies); FCF margin = Free cash flow ÷ revenue; R&D as % of revenue = Research and development expense ÷ revenue; Stock-based compensation as % of revenue = Stock-based compensation ÷ revenue.

More on each company

Roblox

Take-Two